# SkyrimSE preset by notahuman
# https://notabug.org/notahuman/presets

# Bloom should probably go after AA since it could break edge detection
effects = sharp:NFAA:magicBloom

reshadeTexturePath = "/usr/share/reshade/textures"
reshadeIncludePath = "/usr/share/reshade/shaders/"

## NFAA ##
AA_Adjust=23
Mask_Adjust=0.7

## PPFX_Bloom ##
pEnableHDR=0
pBloomBlendMode=0
# Bloom brightness - lower is less bright
pBloomIntensity=0.1181
# Bloom sensitivity - lower is more sensitive
pBloomThreshold=0.67
# Bloom colourfulness - lower is less colourful
pBloomSaturation=3.2603
# Bloom decay - lower means bloom travels further.
# Seems to cause color banding below 1.3 with pBloomBlendMode=0 - try 0.1 and see how bad it looks
pBloomCurve=1.3

## MagicBloom ##
# I think that fBloom_Threshold basically controls how "exponential" the intensity scales. Just a theory
fBloom_Intensity=1.444443
#fBloom_Intensity=1.8041
#fBloom_Threshold=3.6229
fBloom_Threshold=6.10301
iAdapt_Precision=0.07
fAdapt_Sensitivity=0.7
# ok
#fAdapt_Speed=0.043
#fAdapt_Speed=1.0
fAdapt_Speed=0.007
#fAdapt_Speed=0.0007

## AdaptiveSharpen ##
curve_height=0.333397
L_compr_low=0.0
L_compr_high=0.0
#D_compr_low=1.301
#D_compr_low=0.69997
D_compr_low=1.0
#D_compr_low=1.167599
#D_compr_high=1.403079
D_compr_high=1.119359

## Denoise ##
NoiseLevel=0.70139
LerpCoefficeint=0.81223
WeightThreshold=0.078
CounterThreshold=0.082
GaussianSigma=1.33

NFAA       = /home/user/.config/reshade/AstrayFX/Shaders/NFAA.fx
ppfxBloom  = /usr/share/reshade/shaders/PPFX_Bloom.fx
magicBloom = /usr/share/reshade/shaders/MagicBloom.fx
sharp      = /usr/share/reshade/shaders/AdaptiveSharpen.fx
fakeHDR    = /usr/share/reshade/shaders/FakeHDR.fx

depthCapture = off
toggleKey = Insert